Overview
        
		
		
		
		
		
        Counter-Strike is a modification (MOD) to Valve
        Software’s hit game Half-Life. It modifies the multiplayer aspects of
        Half-Life to provide the player with an experience that a trained
        counter-terrorist unit or terrorist unit might have. Players will join
        either a terrorist or a counter-terrorist force and play in one of the
        four types of scenarios. These are:
        
          - 
             Hostage Rescue, where the counter-terrorists must
            rescue hostages.
          
 - 
             Bomb / Defuse, where terrorists must plant a bomb in
            a critical area and counter-terrorists must defuse the bomb.
 
          - 
             Escape, where the terrorists must escape
            from the counter-terrorists.
 
          - 
             Assassination, Where the VIP must be
            escorted by the counter-terrorists to an escape point.
 
        
         Weapons and other pieces of equipment are available at a
        cost, and players can earn money in a variety of different ways while
        playing the game. Players may also lose money for inappropriate actions.
        E.g. killing a hostage or a teammate.
        
        
        Getting Started
        
           After installing Counter-Strike, you will want to
          activate it through the Half-Life menu. To do this, choose ‘custom
          game’ from the initial Half-Life menu, then select Counter-Strike
          from the list that appears. Choose ‘activate’ and you should
          notice that the appearance of the menus has changed.
           The next thing you will want to do is familiarize
          yourself with the mapping of the game 
controls
          on your keyboard/mouse. Choose ‘configuration->
controls’
          and look over the default keyboard configuration. To change any of the
          default mappings, double-click on the key/button field in the window.
          You will then be able to enter your desired key for that function. (A
          warning; if the new key/button was previously mapped to another
          function, you will need to select a new key for that function, as it
          will no longer have a key mapping).
           If you have no previous experience with Half-Life,
          it is strongly recommended that you play the excellent tutorial
          included with that game. See the ‘
Controls’
          section below for a description of what each game 
control
          does.
	
	
	
	
	
	
        
        The Scenarios
        
           Hostage Rescue
          As a terrorist, your role in a hostage rescue level is to prevent
          counter-terrorists (CTs) from leading the hostages from where they are
          being held to the hostage rescue zone. Terrorists win hostage rescue
          rounds by eliminating the counter-terrorist force while preventing
          them from rescuing hostages.
           CTs win a round by finding the hostages and
          leading more than half of them to freedom. CTs can get the attention
          of a hostage by moving near him then pressing their ‘Use’ key (see
          
Controls, Use). The hostage will now
          follow the CT back to the rescue zone. If a CT wants the hostage to
          stop following, they need to press ‘Use’ again and the hostage
          will stay put. Sometimes when you have a group of hostages following
          you, they may block you into an area; you can push them out of the way
          by simply walking into them. CTs can also win a round by eliminating
          the terrorists.
		  
           Bomb/Defuse
          In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb
          in the designated area then prevent the CTs from defusing the bomb.
          Players must remember to stay well clear of the bomb when it explodes,
          as it has a large and deadly blast radius. The bomb is randomly
          assigned to a terrorist at the start of the round. Team members can
          identify the bomb carrier by the backpack they are wearing and the
          player with the bomb will see an icon on their Heads Up Display (see HUD,
          bomb carrier). To plant the bomb, the carrier must be in the vicinity
          of the bombing target. While having the bomb as their currently
          selected item, the player must then press and hold their fire key (see
          Controls, Fire) for three seconds for
          the bomb to be planted. The bomb will go off after a set period of
          time has passed (45 seconds by default). The level is won by the
          terrorists when the bomb explodes (maximum payoff) or if the CT team
          is eliminated (smaller payoff).
           CTs can win a defuse map in two ways: by defusing
          the bomb or by eliminating the Terrorists (if the Terrorists managed
          to plant the bomb before being eliminated, CTs must still defuse the
          bomb to win the round). To defuse the bomb, CTs must stand near the
          bomb, target it then press and hold their ‘use’ key until the bomb
          is defused. Buying a defuse kit will halve the time required to defuse
          a bomb.
         Escape
        The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate
        them before they can escape. The Terrorists win the round once 50% of the team has
        successfully escaped. They can also break into the armory to steal weapons,
        or just get out of there. The two teams will switch roles after every 8 rounds of play.
        Both sides can also win the scenario if they manage to wipe the
        opposition team out.
           
Assassination
          One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he
          dies, the CT's lose the round. If he makes it safely, the CT's win.
          The VIP has a unique skin, only carries a knife and pistol, and has ample body armor. 
         The terrorist job is to assassinate the VIP, but
        with the other CT's guarding the VIP it is never an easy task.
            Certain weapons cannot be purchased by each team in this gameplay
          scenario, and these will be grayed out on the weapon selection screen.
          
  
        Money
        
         Various events in the course of a Counter-Strike
        game can earn you money (to a maximum of $16000) or cost you money. This
        money can be used to buy better equipment. The following is a summary of
        these events and their associated cost:
        
 
	
	
	
	
	
	
	
	
	        
          
            
              | 
                 Action 
                
               | 
              
                 Payoff / Fine 
               | 
            
            
              | 
                 Rescuing a Hostage 
               | 
              
                 $1000 for individual, $150 for team mates
                (awarded at end of round) 
               | 
            
            
              | 
                 Kill a Hostage 
               | 
              
                 -$1500 for individual 
               | 
            
            
              | 
                 ‘Use’ a Hostage 
               | 
              
                 $150 for individual, $100 for team mates 
               | 
            
            
              | 
                 Kill Opponent 
               | 
              
                 $300 for individual 
               | 
            
            
              | 
                 Kill Team Mate 
               | 
              
                 -$3300 for individual 
               | 
            
            
              | 
                 Terrorists Win by Bombing Target 
               | 
              
                 $2750 for team members 
               | 
            
            
              | 
                 Win by Elemination Hostage map 
               | 
              
                 $2000 for team members 
               | 
            
            
              | 
                 Win by Elemination Bomb map 
               | 
              
                 $2500 for team members 
               | 
            
            
              | 
                 CTs Defuse Bomb 
               | 
              
                 $2750 for team members 
               | 
            
            
              | 
                 CTs Win by Rescuing Hostages 
               | 
              
                 $2000 for team members + Hostage bonuses 
               | 
            
            
              | 
                 Surviving Hostage Bonus 
               | 
              
                 $150 per hostage for team members 
               | 
            
            
              | 
                 Hostages Rescued Bonus 
               | 
              
                 $250 per hostage for CT team members 
               | 
            
            
              | 
                 Either Team Loses Round 
               | 
              
                 $1400 for team members 
               | 
            
            
              | 
                 Either Team Loses over 2 Consecutive Rounds 
               | 
              
                 $1400 + $500 per round over 2 (to maximum
                $2900) 
                for team members 
               | 
            
          
        
	
	
	
	
	
	
	
	
	
	 
        Money can be spent on weapons whenever the player is standing in a buy
        zone. This is indicated by the presence of the buy icon on the Heads Up
        Display (see 
HUD
        below).
        
 
        
Game Flow
        
         Prior to the round starting, there is a variable
        grace period (the server can change this, but it defaults to five
        seconds) during which players cannot move but may buy equipment and
        weapons. Each round of Counter-Strike lasts for five minutes. If neither
        team has won after this time the round is considered a win depending on
        the scenario:
        
           - Hostage: If after the round ends and
          there is at least 1 player left on both teams, and not all the
          hostages have been rescued then the game will be a win for the
          terrorists.
          - Bomb / Defuse: If the round ends, with the bomb having not
          blown up a target, and there is still at least 1 player left on both
          sides the CT's will win. 
          - Escape: If the round ends, with at least 1 player alive on
          both teams, and less than 50% of the terrorists have escape, the CT's
          will win.
          - Assassination: If the round ends, with players left on both
          teams and the VIP has not reached the escape point, the terrorists
          win. 
        
         When a player is killed during a round they will
        enter an observer mode until the next round. While in observer mode,
        they can fly around the level and watch the action. There are three
        types of observer modes. The first is ghost mode, where the player can
        freely fly around the level unobstructed by anything. The second is
        locked chasecam. While in locked chasecam you will be locked behind the
        player you are observing. The third is freelook chasecam, in this mode
        you can freely swing the camera around the player you are observing.
        While in the observer modes you can use the jump key (see 
Controls,
        Jump) to switch between the three modes and the fire button (see 
Controls,
        Fire) to switch from one player to the next. If a player joins into a
        game when a round is already in progress, they will be immediately
        placed into observer mode until the current round ends.
        
 
        
Controls
        
         
        The following is a list of he player controls, their default keyboard/mouse mapping and a description of what each does.
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
| 
 Function  | 
 Default Key Mapping  | 
 Notes  | 
| 
 Buy Menu  | 
 B  | 
 The main point of entry for the buying menus  | 
| 
 Buy Equipment Menu (Optional)  | 
 O  | 
 Takes you directly to the equipment purchase menu  | 
| 
 Buy Primary Ammo (Optional)  | 
 ,  | 
 Automatically buys a single clip of ammo for your primary weapon  | 
| 
 Buy Secondary Ammo (Optional)  | 
 .  | 
 Automatically buys a single clip of ammo for your secondary weapon  | 
| 
 Select Team  | 
 M  | 
 Change sides. You will die until next round starts  | 
| 
 Drop Current Weapon  | 
 T  | 
 You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing  | 
| 
 Standard Radio Messages  | 
 Z  | 
 Brings up a list of radio commands. Press the corresponding number to utter the message  | 
| 
 Group Radio Messages  | 
 X  | 
 Brings up a list of radio commands. Press the corresponding number to utter the message  | 
| 
 Report Radio Messages  | 
 C  | 
 Brings up a list of radio commands. Press the corresponding number to utter the message  | 
| 
 Move Forward  | 
 W or UP ARROW  | 
  | 
| 
 Move Back  | 
 S or DOWN ARROW  | 
  | 
| 
 Turn Left  | 
 Mouse X AXIS or LEFT ARROW  | 
 Unnecessary if using Mouse for looking  | 
| 
 Turn Right  | 
 Mouse X AXIS or RIGHT ARROW  | 
 Unnecessary if using Mouse for looking  | 
| 
 Move Left (Strafe)  | 
 A  | 
  | 
| 
 Move Right (Strafe)  | 
 D  | 
  | 
| 
 Jump  | 
 SPACE  | 
 Cycles through the three observer modes  | 
| 
 Duck  | 
 CTRL  | 
  | 
| 
 Swim Up  | 
 '  | 
 Unnecessary if using Mouse  | 
| 
 Swim Down  | 
 /  | 
 Unnecessary if using Mouse  | 
| 
 Look Up  | 
 Mouse X AXIS or PGUP  | 
  | 
| 
 Look Down  | 
 Mouse X AXIS or PGDN  | 
  | 
| 
 Look Straight Ahead  | 
 END  | 
 Unnecessary if using Mouse  | 
| 
 Strafe Modifier  | 
 ALT  | 
 Optional  | 
| 
 Mouse Look Modifier  | 
 ;  | 
 Unnecessary if using Mouse  | 
| 
 Keyboard Look Modifier  | 
 INS  | 
 Unnecessary if using Mouse  | 
| 
 Fire  | 
 MOUSE BUTTON 1 or 
ENTER  | 
 Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode  | 
| 
 Special Weapon Function  | 
 MOUSE BUTTON 2 or \  | 
 Invokes your weapons secondary function, i.e. burst fire, sniper scope etc  | 
| 
 Reload Weapon  | 
 R  | 
 Tops up your clip…good idea before joining a firefight.  | 
| 
 Drop Current Weapon  | 
 G  | 
 Drops the currently held weapon  | 
| 
 Use  | 
 E  | 
 Press a button, get hostage to follow you, defuse bomb, etc  | 
| 
 Walk  | 
 SHIFT  | 
 Move forward at slower, quieter pace (important for stealth)  | 
| 
Night vision goggles | 
N | 
Toggles the Night vision on/off (must be bought via equipment menu first) | 
| 
 Flashlight  | 
 F  | 
 Toggles your flash light on and off  | 
| 
 Spray Logo  | 
 T  | 
 Pick logos in Customize Menu  | 
| 
 Menu Item 0  | 
 0  | 
  | 
| 
 Menu Item 1  | 
 1  | 
  | 
| 
 Menu Item 2  | 
 2  | 
  | 
| 
 Menu Item 3  | 
 3  | 
  | 
| 
 Menu Item 4  | 
 4  | 
  | 
| 
 Menu Item 5  | 
 5  | 
  | 
| 
 Menu Item 6  | 
 6  | 
  | 
| 
 Menu Item 7  | 
 7  | 
  | 
| 
 Menu Item 8  | 
 8  | 
  | 
| 
 Menu Item 9  | 
 9  | 
  | 
| 
 Previous Weapon  | 
 MOUSE WHEEL DOWN or [  | 
  | 
| 
 Next Weapon  | 
 MOUSE WHEEL UP or ]  | 
  | 
| 
 Last Used Weapon  | 
 Q  | 
  | 
| 
 Display Multiplayer Scores  | 
 TAB  | 
 Shows scores, teams, wins, frags, status, bomb carrier etc  | 
| 
 Recap Mission Briefing  | 
 I  | 
 Press Jump, Fire or Special Weapon function to make the mission briefing go away  | 
| 
 Chat Message  | 
 Y  | 
 Broadcast message to all  | 
| 
 Team Chat Message  | 
 U  | 
 Broadcast message to team  | 
| 
 Take Screen Shot  | 
 F5  | 
  | 
| 
 Quit  | 
  | 
 Not assigned by default  | 
	
	
	
	
	
	
	
	
	
	
	Weapons &
        Equipment
        
        Weapons are divided into three categories: Primary
        (Rifles, Shotguns, Sub-Machine Guns and Machine Guns), Secondary
        (Handguns) and Melee (Knife). Equipment such as hand-grenades and
        defusing kits have their own category. Players may only carry one item
        at a time in each of these categories except equipment, which can have
        several items at once. Some weapons may also have a special action (see 
Controls,
        Special Weapon Function); these are listed in the table below.
      
Primary Weapons
	
	
	
	
          
            
              | 
                 Name 
               | 
              
                 Cost 
               | 
              
                 Notes 
               | 
            
            
              | 
                 Benneli M3 Super90 
               | 
              
                 $1700 
               | 
              
                 Shotgun 
               | 
            
            
              | 
                 Benneli XM1014 
               | 
              
                 $3000 
               | 
              
                 Full Auto Shotgun 
               | 
            
            
              | 
                 H&K MP5-Navy 
               | 
              
                 $1500 
               | 
              
                 Sub-Machine Gun 
               | 
            
            
              | 
                 Steyr Tactical 
               | 
              
                 $1250 
               | 
              
                 Machine Pistol 
               | 
            
            
              | 
                 FN P90 
               | 
              
                 $2350 
               | 
              
                 Sub-Machine Gun 
               | 
            
            
              | 
                Ingram MAC-10
               | 
              
                 $1400
                | 
              
                 Sub-Machine Gun
                | 
            
            
              | 
                H&K UMP
               | 
              
                $1700
               | 
              
                Sub-Machine Gun
               | 
            
            
              | 
                 AK-47 
               | 
              
                 $2500 
               | 
              
                 Available to Terrorists only 
               | 
            
            
              | 
                 Colt M4A1 Carbine 
               | 
              
                 $3100 
               | 
              
                 Available to Counter-Terrorists only, use
                special function key to toggle silencer 
               | 
            
            
              | 
                 Steyr AUG
                | 
              
                 $3500
                | 
              
                 Available to Counter-Terrorists only, use
                special function key to toggle scope
                | 
            
            
              | 
                 Sig SG-552 Commando 
               | 
              
                 $3500 
               | 
              
                 Use special function key to toggle scope 
               | 
            
            
              | 
                 Steyr Scout 
               | 
              
                 $2750 
               | 
              
                 Sniper Rifle-use special function key to toggle
                scope 
               | 
            
            
              | 
                 AI Arctic Warfare/Magnum 
               | 
              
                 $4750 
               | 
              
                 Sniper Rifle-use special function key to toggle
                scope 
               | 
            
            
              | 
                 H&K G3/SG-1 
               | 
              
                 $5000 
               | 
              
                 Available to Terrorists only. Sniper Rifle- special function key to toggle
                scope 
               | 
            
            
              | 
                Sig SG-550 Sniper
               | 
              
                $4200
               | 
              
                Available to Counter-Terrorists only.
                Sniper Rifle- special function key to toggle
                scope
               | 
            
            
              | 
                 FN M249 Para 
               | 
              
                 $5750 
               | 
              
                 Full sized machine gun 
               | 
            
          
        
        Secondary Weapons
        
          
            
              | 
                 Name 
               | 
              
                 Cost 
               | 
              
                 Notes 
               | 
            
            
              | 
                 H&K USP .45 Tactical 
               | 
              
                 $500 
               | 
              
                 Default CT weapon, , use
                special function key to toggle silencer 
               | 
            
            
              | 
                 Glock 18 Select Fire 
               | 
              
                 $400 
               | 
              
                 Default Terrorist weapon. Special action key
                toggles between burst fire and semi-automatic 
               | 
            
            
              | 
                 Desert Eagle .50 AE 
               | 
              
                 $650 
               | 
              
                 High caliber Pistol 
               | 
            
            
              | 
                 SIG P228 
               | 
              
                 $600 
               | 
              
                 Pistol 
               | 
            
            
              | 
                 Dual Beretta 96G
               | 
              
                $1000
               | 
              
                Dual Pistols
               | 
            
            
              | 
                FN Five-Seven
               | 
              
                $750
               | 
              
                Pistol
               | 
            
          
        
        Knife
        
        
          
            
              | Name | 
              Cost | 
              Notes | 
            
            
              | Knife | 
              N/A | 
              Everyone has the knife. Primary
                attack gives quick slashes, while a secondary attack will give a
                slow, but more powerful vicious stab.  | 
            
          
         
        Equipment
        
          
            
              | 
                 Name 
               | 
              
                 Cost 
               | 
              
                 Notes 
               | 
            
            
              | 
                 Kevlar vest 
               | 
              
                 $650 
               | 
              
                 Protects chest region 
               | 
            
            
              | 
                 Kevlar vest and Helmet 
               | 
              
                 $1000 
               | 
              
                 Protects chest and head 
               | 
            
            
              | 
                 Night vision goggles
                | 
              
                $1250 
               | 
              
                 Enhances vision in darkness
                | 
            
            
              | 
                 Concussion Grenades 
               | 
              
                 $200 
               | 
              
                 i.e. Flashbang. Temporarily blinds everyone in
                the vicinity 
               | 
            
            
              | 
                 HE Grenade 
               | 
              
                 $300 
               | 
              
                 Traditional Grenade 
               | 
            
            
              | 
                 Smoke grenades
                | 
              
                 $300
                | 
              
                 Releases a carpet of black smoke
                | 
            
            
              | 
                 Defuse Kit 
               | 
              
                 $200 
               | 
              
                 Available to Counter-Terrorists Only, On Bomb
                Maps Only 
               | 
            
          
        
	
	
	
	
	
	
	
	
	
	Heads Up Display (HUD)
        
        Whilst playing you will always see the HUD. On the HUD
        you'll see:
         TOP OF HUD - left to right
        
           Radar - Useful for seeing the approximate
          location of your team mates. You will see five symbols on the radar:
          
            - 
               A purple dot = Team mate.
 
            - 
               A red dot = Location of the VIP (Shown only to
              CT's in assassination scenarios) / Bomb carrier (Shown to only to
              terrorists in bomb / defuse scenarios).
 
            - 
               A T shape =  Indicates your tame mate is a
              level above you.
 
            - 
               A upside down T shape = Indicates your team mate
              is a level below you.
 
            - 
               A yellow square = A team mate has activated a
              radio command.
 
          
          Weapon / equipment selection menu - Will show
          the weapon you select. Upon selecting a weapon the menu will flash for
          only 5 seconds to show the weapon you select then disappear. Default
          keys for the weapons & equipment are:
          
            - 
               1 - Primary weapon (Large guns)
 
            - 
               2 - Secondary weapon (Pistols)
 
            - 
               3 - Knife
 
            - 
               4 - Grenades
 
            - 
               5 - Bomb (Available only to the terrorist who
              carries the bomb in the bomb / defuse scenario)
 
          
          Flashlight - All Counter-Strike players are
          equipped with a flashlight. Toggle it on and off by pressing the
          flashlight key (see Controls,
          flashlight). When your flashlight is on other players will see the
          area surrounding you glowing brightly.
        
        BOTTOM OF HUD - left to Right
        
          Health Meter - You will start a round with 100
          units of health, and die when your health reaches zero.
          Armor level - Two types of armor can be
          purchased; a kevlar vest or a vest paired with a helmet. The helmet is
          moderately affective at reducing damage when hit in the head.
          Round Timer - Counts down from 5 minutes (the
          server can change this, but it defaults to five minutes). A round ends
          when either the objective of the round has been completed, i.e. in
          Bomb / defuse scenarios the bomb has blown, or if all the players on a
          team have been eliminated. If the timer reaches zero with neither the
          objective being completed or all players on one team having been eliminated
          then, depending on the scenario one side will automatically win. (see GameFlow,
          list).
          Ammo Indicator - Your current ammo count is
          displayed in the lower right hand area, under the cash display. Ammo
          is broken up into two separate counts: the number of shots in your
          clip, and the number in your inventory. When your clip is exhausted,
          it is automatically reloaded for you. If you would like to reload
          before your clip before it is empty press your reload key. (see Controls,
          Reloading).
           Cash - Your current account balance. Additions
          to the cash balance are briefly shown above the balance in green
          numbers. Fines and penalties are shown in red.
        
         MIDDLE LEFT OF HUD 
         Depending on your location you will not see all of these
        icons on the HUD. All these icons are colored green:
        
           Basket (Buy Zone)- This means your in your 'buy
          zone'. Here pressing your buy key (default B) will give you access to
          the buy menu where you will be able to buy weapons, ammo, and
          equipment.
           R (Hostage rescue Zone) - When a
          counter-terrorist is at the spot where hostages must be delivered,
          this icon will appear.
           V (VIP escape point) - When a counter-terrorist
          or VIP is at the spot where the VIP must reach to escape, this icon
          will appear.
           E (Terrorist escape point) - When a terrorist
          is at the spot where the terrorist can 'escape', this icon will
          appear.
           Bomb - This will only be seen by a terrorist
          who is carrying the bomb in the bomb / defuse scenario. When the bomb
          carrier is within the bomb delivery zone, this icon will flash.
           Defuse kit - The icon looking like a pair of
          wirecutters, will appear on the HUD of any CT player that has bought a
          Defuse Kit.
           Scoreboard - Seen when pressing the score key
          (default key, tab). The scoreboard lists all the latest game
          statistics and player status. Information on the scorecard tells you
          who is dead or alive, who is carrying the bomb, player kills and
          deaths, latency and team scores.
            
        
        Hints
        
         Sound, Pros and Cons
        Stealth is vitally important in Counter-Strike. When a player runs at
        full tilt (which is the default), their footsteps can be heard. To
        prevent this, use the walk key (see 
Controls,
        Walk) when trying to avoid detection. Also be wary of doors, ladders and
        elevators. These will often emit a sound that may give you or your
        enemies position away.
		
         Life is Precious
        Counter-Strike strives for realism. Running into a firefight all gung-ho
        will generally get you killed. The player can only sustain a few bullet
        shots before dying, depending on the type of gun (ammunition actually)
        being shot with, and the condition and presence of kevlar. There are
        also one hit kills in CS. Most guns can kill a player in one shot if
        they connect with the head. Savvy CS players, will take cover as often
        as possible and use their surroundings to their advantage. Working with
        your teammates to bring the enemy down is encouraged and necessary to
        beat the other team. Keep in mind, you only get one life per round in
        CS. If you die, you will be put into Observer mode until the round is
        over.
		
         Know Your Gun
        Counter-Strike has realistically modeled weaponry. If you run and fire
        at the same time, your accuracy will be horrible (changes with different
        guns), Standing still increases accuracy and crouching is even better.
        Also be aware of the guns recoil, holding down the trigger isn’t as
        effective as short quick bursts. It is also important to know that all
        the rifles can shoot through walls to some extent. The Para Machine Gun,
        and the Desert Eagle Pistol can as well.
         Map Voting System (New to beta6.5)
        There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to vote on, and then they type
        'votemap X'      where X is the corresponding number of the map. Only
        after a certain number of players have voted for the map which one
        player has started a vote on, will the sever change map.
        
         Note: Server admins who want to add new maps must also
        add an entry into mapcycle.txt,  that allows players to vote on any new maps.
        
          
        Advanced users
        
         Console Commands
        These can be entered during the game by typing them in the console. The
        default key to bring down the console is <`>(the tilde key ~). The
        following is a list of all available Counter Strike specific console
        commands
        
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	Server Options:
          These types of commands are generally called CVARS. The following
          CVARS are only accessible by the server. To find the status of a CVAR,
          enter its name. To change it, enter its name, leave a space, and then
          enter the new value. Note: some of these do not take effect until the
          round restarts.
		  
		    
           mp_startmoney (default 800)
          Sets the amount of money players start with.
		    
           mp_logdetail (default 0)
          Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).
 
		  
		    
           mp_fadetoblack (default 0)
         When set to 1, player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam
		  
		    
           mp_buytime (default 1.5)
      Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.
		  
		  
		  
		    
           mp_winlimit (default 0)
          Will cycle the map after one team reaches this many wins.
		  
		  
           mp_limitteams (default 2)
          Maximum number of players that one team can have over the other. To
          entirely disable team limiting, set to 0.
		  
		  
		  
		  
           sv_restartround (default 0 sec)
          Time until the game restarts fresh, or 0 to not restart. This
          will reset all frags, scores, weapons and money to default. Use this
          to coordinate clan matches.
		  
           mp_autokick (default 1)
          Enable automatic team-killer banning and idle client kicking.
		  
		     mp_autoteambalance (default 1)
          Toggles auto balancing of teams.
		  
		  
           mp_chasecam (default 0)
          Limit observers to chase modes.
		  
		  
       
		  
		  
		  
           mp_c4timer (default 45 sec)
          C4 timer duration. Minimum of 15, maximum of 90.
		  
		  
           mp_freezetime (default 6 sec)
          The length in seconds of the Freeze period at the beginning of rounds.
          Set to 0 to disable.
		  
           mp_roundtime (default 5 min)
          Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
		  
           mp_friendlyfire (default 0)
          Set to 1 to enable friendly fire, 0 to disable.
		  
		  
           mp_timelimit (default 0 min)
          Period between map rotations.
		  
		  
		  
		   mp_maxrounds (default 0)
          Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.
		  
		  
		  
           mp_footsteps (default 1)
          Set to 1 to enable footsteps, 0 to disable.
		  
           mp_flashlight (default 1)
          Set to 1 to enable the use of flashlights, 0 to disable.
		  
		  
  
		  
		  
           mp_tkpunish  0/1 
          if set to 1, TK'ers will sit out next round
          
          mp_hostagepenalty   X 
          X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
          
          mp_logmessages  0/1 
          used for server admins to spit out chat messages in their log files
         
          mp_forcechasecam  0/1/2
		  
		  When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.
		  
          
        
		
		
		
		
		
		
		
		
		
		
           Client Options:
          Anyone can use these to alter their personal settings.
		  
		  
           cl_observercrosshair (default 1)
          Set to 1 to enable crosshairs in Observer mode, 0 to disable.
		  
           cl_hidefrags (default 1)
          Set to 1 to hide all frag/death counts on the Scoreboard but your own,
          0 to show.
		  
           hud_centerid (default 0)
          Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in
          the bottom left corner.
		  
           lefthand (default 1)
          Set to 1 to use left hand, 0 to use right.
		  
           max_shells   X 
		   
          X = maximum number of shells at one time
          
          max_smokepuffs   X 
          X = max. number of smoke puffs at one time
           fastsprites X 
          
          x = 0   : regular transparent smoke grenade sprites
          x = 1   : simple transparent smoke grenade sprites (default)
          x = 2   : VERY simple transparent smoke grenade sprites
		  
           adjust_crosshair 
          Each time you type this into the console your crosshair changes
          colour. There are 5 colours to choose from.
		  
           con_color 
          Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by
          looking in most paint packages.
		  
           timeleft  
          Tells you how much time is left on the map
		  
           setinfo vgui_menus X 
          {X = 0 or 1,  0 disables VGUI menus, 1 enables VGUI menus}
          (also available through the "Play CS" > "Customize" menu)
		  
          
          *Note: If the buy weapon system malfunctions, disable the vgui
          through the "Play CS" > "Customize" menu
           Infokey settings. Type "setinfo" to check
          the status of all infokey settings. To change one, type "setinfo
          <keyname> <value>".
           InfoKey Keynames
           dm (default 1)
          Set to 1 to display map briefings after loading new levels, 0 to
          disable.
		  
		  
          
           ah (default 1)
          Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player
          hint messages throughout the game.
            
        
		
		
		
		Version History:
		
		
		
		
v1.3
-----
[9.5.01]
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
New CVARS :
-----------
"mp_logdetail"
Bitwise cvar to set the level of detail for logging attacks.
Bit 0  - Log Enemy Attacks
Bit 1  - Log Teammate Attacks
default: 0
Usage:
"mp_logdetail 0"   - Log no attacks
"mp_logdetail 1"   - Log enemy attacks
"mp_logdetail 2"   - Log teammate attacks
"mp_logdetail 3"   - Log enemy AND teammate attacks
"mp_startmoney"
Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800
Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.v
- Fixed "slot10" not working correctly.
v1.1
-----
[3.7.01]
Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
- Logic used to cycle the map has been changed.  The map will cycle if
  one of three conditions has been met: "mp_timelimit" has been met,
  "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" 
  have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
  http://www.hlstats.org/logs/
	Several events have been added to the logs:
	a) "Begin_Bomb_Defuse_Without_Kit"
	b) "Begin_Bomb_Defuse_With_Kit"
	c) "Spawned_With_The_Bomb"
	d) "Dropped_The_Bomb"
	e) "Got_The_Bomb"
	f) "Became_VIP"
	g) "Escaped_As_VIP"
	h) "Round_Start"
	i) "Round_End"
Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed
New/Changed CVARS:
------------------
mp_playerid 
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8   // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3   // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins 
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2   //  17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
		
		
v1.0
-----
[11.8.00]
- added three new weapons:
  (H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X"   {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots
BETA 7.0
--------
[8.26.00]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000
BETA 6.6
--------
[6.22.00]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate
BETA 6.5
--------
[6.8.00]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3,  SG-552, and Colt M4A1 
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps
BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty 
BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
  as_oilrig, as_riverside, cs_747
- updated previous maps
BETA 5.2
--------
[1.10.00]
- Fixed crashing bugs 
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation
BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds 
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)
BETA 4.1
--------
[12.1.99]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked
BETA 4.0
--------
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
BETA 3.1
--------
[9.16.99]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered
BETA 3.0
--------
[9.14.99]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun
BETA 2.1
--------
[8.17.99]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging  (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price
BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu  
  (courtesy of cannelbrae of Gunman project)
BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics 
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms) 
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap 
- tweaked the bonus money awards. 
- tweaked the flashbangs effectiveness
BETA 1.1
--------
[6.27.99]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes
BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA 
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
		
		
		
		
		
		
		
		
		
		
		
        
Special Thanks
        
       
        SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc" Nugent; Jcal; Redwood; Gary Aardnt; everyone @ Stomped.com; Leon Hartwig; Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies; Eyeburn; all the server admins who have helped us test .dll's; RzE; all the CS mappers and texture artists.